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 Friday Night Zombie Survival! (concept)

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HolyCrapDudeXD
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PostSubject: Friday Night Zombie Survival! (concept)   Sat Aug 28, 2010 5:32 pm

This is a concept game with lots of features. Will add some concept art and stuff etc. Just setting a thread up as a little portfolio. Will explain this when I feel like it Wink

Story: Includes wall of text. Spoilerized for convenience Very Happy
Spoiler:
 
The quarantined place is now the set for FRIDAY NIGHT ZOMBIE SURVIVAL on Channel 4!



3 of the features... The game will be real time, hopefully meaning that on certain days certain events shall happen! Smile

The Landfill is a one way drop for materials, you shall scavange these in order to make and upgrade weapons

The Monument will act like a scoreboard. I was thinking the scores and names could be engraved in stone but that would be complicated. With some creativity you could just add a screen to the monument. Like the one in HL2 with Breen. Another idea is just making a pub as a safehouse with all the scores on a TV score, this would be great as it would follow the sports theme that I would like to bring to the game

Car Park/ The Drop In/ Spawn Point shall have two SAS trained guards which shoot zombies in a radius of x meters, should hopefully be a solution to stop spawn killing. When you spawn you will start with FISTING zombies! Very Happy
The pub could be a short distance away, still you would have to get through a few weaker zombies to get a feel of the game and combat, there you could maybe arm yourself with pool cues and balls as a ranged weapon. A monatary system will be implemented despite the game being focused on scavaging out of the landfill. NPCs can sell more special items, but I would rather keep it at vending machines. Basically, £1 for 15 pool balls and £2 for an energy drink which speeds you up etc.

Food/ SuperMarche/ Food shops. This still needs some thinking, I am pretty sure I could scrap the supermarket idea but we shall see.
Food) Can be gained from vending machines and food shops. 2 bars on the HUD are involved in this feature. Health and Nutrition. When you eat your nutrition fills up. It will have a level depending on what you eat displayed as Red/bad Yellow/Okay Green/Best.
For every:

a) Red point of nutrition you get 1 point of health
b) Yellow pt. of nutrition you get 2 points of health
c) Green pt. of nutrition you get 5 points of health.


So basically as the nutrition bar depletes your health increases. There is no consequence for having the nutrition bar empty, just no healing.

The Chippy) You go in, lock the door, jump the counter and make your way to the very back room where there is a huge freezer filled with fish (no it's not a brothel) and chips (glorious chips). You get a bunch of chips and put it in the fryer.
One bunch is a small portion, 2 is medium, 3 is large/ each fill different proportions of the nutrition bar. One bunch=15 seconds to make. You can add a fish to the meal to turn it from red nutrition to yellow. Free but it takes time

The SuperMarket) on Monday, which is supply day, helicopters swoosh by and drop crates in the car park. These are huge. You can drag them into the shop with your bare hands which would be slow. Different vehicles like one of those manual lifters and then forklifts will increase movement speed. If you access the main till of the shop you can see the x% of food in the supermarket. Once crates are delivered to the supermarket it will act as a beacon, automatically filling Sandwich (ylw) vendors or Sweet (red) Vendors around town. Again around £1-£2 for one of these. Vending machines, unlike chippys, will dispense your food faster than you can say "GRAAUGHHLORGRRRR" in a satanic voice.


Last edited by HolyCrapDudeXD on Sun Aug 29, 2010 1:53 pm; edited 2 times in total
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sat Aug 28, 2010 6:29 pm

I catch your drift! Nice concept!

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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 12:18 am

Still a shizz load to come! Smile
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 1:54 pm

Bump... Added story! Very Happy
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 2:10 pm

Looks amazing. I'd be happy to map for this, if it wasn't for the Goatengine xD
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 2:33 pm

Well at the moment it sound amazing, nothing has been made yet! :/
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 7:23 pm

mac wrote:
Looks amazing. I'd be happy to map for this, if it wasn't for the Goatengine xD

Btw, I'm working on making hammer compatible with goatengine... JUST TO SAY IT.

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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 7:58 pm

Is that legal?
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 8:46 pm

Gaupekroniskdaudfisk Jan.
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 9:14 pm

mac wrote:
Is that legal?

Yes

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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 11:17 pm

I wanna do the mapping! Very Happy
I'm good at smaller more detailed things like actual buildings! Very Happy
I dread doing roads etc.
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 11:34 pm

T-t-t-t-exxxturing for you guys?
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Sun Aug 29, 2010 11:55 pm

I think I could manage but you could do better! Wink
We have to see if Chief thinks this is DOable! :O
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Mon Aug 30, 2010 8:35 pm

Ohohoho the engine is not ready for any type of MMO right now Razz In-Opimized as hoack!

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PostSubject: Re: Friday Night Zombie Survival! (concept)   Tue Aug 31, 2010 12:39 am

Well by the time we perfect the IDEAS for the game you'll hopefully have completed the game and a little optimization with your yummy spaghettii code! Smile

Then we can maybe start mapping as a beginning and stuff! Wink
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Tue Aug 31, 2010 10:13 am

YOU'RE STRESSING THE CHIEF!
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Tue Aug 31, 2010 7:56 pm

Im talking months Razz

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PostSubject: Re: Friday Night Zombie Survival! (concept)   Tue Aug 31, 2010 8:45 pm

I'M TALKING WORDS!
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Tue Aug 31, 2010 9:11 pm

I might make this as a gmod gamemode :<
On a downsized scale n all.
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Fri Sep 03, 2010 8:35 pm

[TGR] Dexter wrote:
I might make this as a gmod gamemode :<
On a downsized scale n all.

FEWK YOUH!
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Mon Sep 06, 2010 1:03 pm

HCD, why so pissy?
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Mon Sep 06, 2010 4:13 pm

Zmeog, why so unable to detect sarcasm in a two word insult, when it would be obvious that if I did hate him I'd write a reaaaaly long paragraph like so!
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Mon Sep 06, 2010 6:44 pm

Bcuz you were pissy in the arts section.
Also, it's the internet.
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PostSubject: Re: Friday Night Zombie Survival! (concept)   Mon Sep 06, 2010 9:20 pm

Stop trolling!

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PostSubject: Re: Friday Night Zombie Survival! (concept)   Tue Sep 07, 2010 8:13 am

Zemog wrote:
Bcuz you were pissy in the arts section.
Also, it's the internet.

I tought you were the one who was pissed because of b'aww d'aww personal issues?


Last edited by Manfesto on Sat Sep 27, 2014 1:25 pm; edited 1 time in total
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