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 Getting to grips with blender :D

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[TGR]Devvy
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PostSubject: Getting to grips with blender :D   Mon Nov 15, 2010 11:32 pm


Well, I just started learning blender 5 days ago, and I've got the hang of it now. I've made a pretty low poly sledge model as a test though Very Happy
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HolyCrapDudeXD
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 12:05 am

Oh... YOU! smug
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[TGR]Devvy
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 12:45 am

smug
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[TGR] Dexter
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 9:37 am

Too many custom models in a gamemode means less people will want to play it due to a lot of content to download.
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[TG] Chief (alex) -Admin-
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 6:53 pm

VICTORY TO DEX!

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HolyCrapDudeXD
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 6:57 pm

Few models won't hurt... :smile:
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 8:26 pm

Good job, Bob.
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[TGR] Dexter
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PostSubject: Re: Getting to grips with blender :D   Tue Nov 16, 2010 9:11 pm

joisus christ chief, promotion is needed in my general direction.
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PostSubject: Re: Getting to grips with blender :D   Wed Nov 17, 2010 11:28 am

[TGR] Dexter wrote:
joisus christ chief, promotion is needed in my general direction.
noe
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PostSubject: Re: Getting to grips with blender :D   Wed Nov 17, 2010 12:17 pm

[TG]Hailstorm wrote:
[TGR] Dexter wrote:
joisus christ chief, promotion is needed in my general direction.
noe

yues. Dex needs a promotion anyways xD
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PostSubject: Re: Getting to grips with blender :D   Wed Nov 17, 2010 8:30 pm

muthafukkas. I'm not very active atm because i have my prelims in 2 weeks, yay.
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