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 The artwork critique corner

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Zemog
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PostSubject: The artwork critique corner   Fri Oct 08, 2010 3:17 pm

ITT me (and probably HCD too) are allowed to be "EVIL"
A.K.A. we can give real, meaningful criticism so you can drastically improve your work.
HOWEVER this might cause sour feelings, you have to be prepared for that.

Rules:
1) Don't be butthurt.


Post work below and I'll say what you have to do better.

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HolyCrapDudeXD
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PostSubject: Re: The artwork critique corner   Fri Oct 08, 2010 6:00 pm

Let the mental onslaught begin! >: )
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[TG] Chief (alex) -Admin-
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PostSubject: Re: The artwork critique corner   Fri Oct 08, 2010 7:18 pm

Alex does: Critique!

It was super effective!

You die!

_________________
...require additional pylons.
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[TGR]Devvy
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PostSubject: Re: The artwork critique corner   Fri Oct 08, 2010 9:51 pm

Devvy refuses to: bring back to life via CPR, You stay dead.

Good prevails! smug

...so we basically post our art here, and you're our critics?

Alrighty then. Spykin, the spy's halloween costume.


Drawnt with the mouse, as a friend is borrowing my tablet.
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mac
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PostSubject: Re: The artwork critique corner   Sat Oct 09, 2010 1:31 am

Pretty cool. I'd add some more color tones, and the hand looks kinda funny.
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Zemog
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PostSubject: Re: The artwork critique corner   Sat Oct 09, 2010 9:33 am

[TGR]Devvy wrote:
Devvy refuses to: bring back to life via CPR, You stay dead.

Good prevails! smug

...so we basically post our art here, and you're our critics?

Alrighty then. Spykin, the spy's halloween costume.

Drawnt with the mouse, as a friend is borrowing my tablet.

Well, for starters the thing doesn't look round. In fact if it weren't for the distinctive color I wouldn't even know it was a thing. The lines seem to end in nothing. Draw the bottom lines deeper down. The thread from the mask is supposed to go around 180* of the thing, not 45* Make it so that it curves longer. Same goes for the lines on the engineers helmet. Also, three - fingers...? I suppose. It's not exactly clear because they look like gelatine blobs. And the arm - what? I could write an entire book on how you could improve your arm/hand. Your subject is uncatching, and your composition is dull. Also, mouse or not, you could have refrained from that shaky lines. Just spending actual time on it would improve the smoothness.
There are a lot of things more, but if you first improve what I've written, I can keep giving you critique 'till there's nothing wrong with it.

As for shading you lack even basic shading, and when you add some proportional light keep in mind reflections.

Don't be discouraged. Take my advice and be encouraged.


P.s. don't worry. I label all my own work terrible at my stage as well. At some point I'll actually be able to draw something well myself.
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[TGR]Devvy
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PostSubject: Re: The artwork critique corner   Sat Oct 09, 2010 10:57 am

Okay, Zemog. You're right, I shouldn't rush my work. I'll start another one today and spend time on it.
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Zemog
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PostSubject: Re: The artwork critique corner   Sat Oct 09, 2010 9:27 pm

[TGR]Devvy wrote:
Okay, Zemog. You're right, I shouldn't rush my work. I'll start another one today and spend time on it.

Admirable. :v:
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